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Migrating tilesets to rpg maker mv
Migrating tilesets to rpg maker mv




Not sure about the rotating tiles of the first picture. When all the coordinate variables match, enable a game switch. To make the platform appear, basically, you'd need conditional branches that would check when the X/Y coordinates of the boulder match those of where the platform would appear. The event can trigger with "Action button", but my preference lately has been to do it by "Player touch". For the move-route, it would be simpler to set the move route on the boulder to be "1 Step Away From Hero", and ensure the "Skip if cannot move" box is checked.

migrating tilesets to rpg maker mv

Author=Marrend I kinda mess with boulders going on switches in Matsumori Days, but the concept sounds similar to what you want to do with creating platforms.






Migrating tilesets to rpg maker mv